Case Study
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Rappi App
Driving repeat orders & early retention in food delivery marketplaces
Project Overview
Company
Rappi
Industry
Food Delivery Marketplace Quick Commerce
Timeline
2025
My role
Senior Product Designer
Key actions
Growth Strategy Product Prioritization KPI Definition UX/UI Design Experiment Design
01. Context & Intent
From context to growth bets
This was an independent product strategy challenge based on public marketplace patterns, benchmarked delivery behaviors, and growth frameworks commonly used in high-frequency commerce products.
The goal was to simulate how my role embedded in Growth would approach a real retention problem with business rigor, measurable hypotheses, and execution-ready solutions.
Executive summary
Retention was the highest-leverage growth opportunity. Rather than broad redesigns, I identified two measurable lifecycle moments where small product changes could create compounding value.
Expected Business Impact
KPI
Opportunity Range
Driver
Repeat Orders / User
+8% to +12%
Bet 1 - Reorder shortcut
Second Order Conversion
+10% to +16%
Bet 2 - First-week challenge
D30 Retention Rate
+5% to +9%
Bet 2 - Habit formation
Checkout Completion Time
-20% to -28%
Bet 1 - Reduced flow steps
CAC Payback Period
Improved
Both bets - Higher LTV
02. The problem
Framing the core challenge
In marketplace businesses, acquisition can grow installs, but retention drives profitability. If users place only one discounted order and disappear, the economics break.
Marketplace Economics Logic
1- Order User
CAC > Gross Margin
= Poor ROI
3+ Order User
CAC < Gross Margin
= Healthy ROI
User lifecycle diagnosis
03. Discovery
Understanding user behavior
Research inputs: Using realistic proxy signals, including
Public app reviews
Delivery UX teardowns
Benchmark retention models
Consumer behavior patterns
Growth heuristics from commerce apps
Funnel assumptions based on category norms
04. Strategy & Key decisions
Choosing where to focus
With 10+ opportunities on the table, a structured framework filtered for speed-to-signal and business impact, not just effort.
Opportunities considered
Reorder shortcut
Welcome bonus x2 orders
Loyalty points system
Flexible subscription plan
Personalized frequent orders
Cashback wallet expansion
Repurchase missions
Dynamic offers
Gamified tutorial
Onboarding with initial personalization
Decision framework
Strategic trade-offs
05. Solutions
Two bets, two moments, one system
Each solution targets a lifecycle moment with a measurable hypothesis, designed to be validated quickly before scaling.

Solution A
Reducing repeat friction for existing users
Hypothesis: "If users can repurchase familiar baskets in under 90 seconds, repeat order frequency will increase."
KPI targets

Solution B
Driving early habit formation for new users
Hypothesis: "Users who complete a second order quickly are significantly more likely to be retained at day 30."
KPI targets
06. Cross-functional Execution
Collaboration at scale
Delivering this sprint required simulating partnership across five functions. Each team had a defined role, clear ask, and measurable output.
Stakeholder Alignment Map
07. Experimentation & Scalability
Validating Impact
Both solutions designed as A/B tests from day one with a clear control, variant, and measurement plan. No assumption ships without a signal.
Designing for Systems — Scalability Thinking
Growth component library
✓ Reorder card
✓ Progress widget
✓ Reward banners
✓ Promo states
Growth rules engine
✓ Trigger logic
✓ Eligibility rules
✓ Incentive catalog
✓ User segmentation
08. Risks & Mitigation
Managing Trade-offs
Every growth initiative introduces risk. Here's how the most critical failure modes were anticipated and addressed before launch.
Trade-offs
Risk
Severity
Mitigation strategy
Promo abuse by bad actors
High
Device and payment fingerprint checks. Challenge only available to verified accounts.
Push notification fatigue
Med
Strict frequency caps at 1 push/day. Opt-out clearly surfaced. A/B test notification cadence.
Wrong items in reorder flow
Med
Mandatory editable review step before payment. User always sees basket before confirming.
Margin pressure from credits
High
Threshold-based credits only. Reward only activates above minimum basket value.
Over-complex rollout
Low
MVP scope first. Pilot in single market. Full rollout gated on conversion data from test cohort.
09. Roadmap
From concept to MVP
A phased rollout designed to learn quickly while controlling complexity, always gated on signals from the previous phase.
10. Key Learnings
What this challenge taught me
01
Retention is a system, not features
No single feature retains users. Combining UX, CRM timing, incentives, and data loops together makes retention compound.
02
Second order is the real first win
In marketplaces, first orders use promos. The second order reveals true preference and is worth designing.
03
Constraints force better bets
A prioritized framework prevents building everything. Two focused bets beat a scattered roadmap full of extra features.
04
Design the data story first
Defining metrics before solutions made decisions sharper. A KPI tree keeps teams aligned and cuts debates.
05
Edge cases are product strategy
Reorder flow's edge cases such as unavailable items, price shifts, and closed stores are opportunities to reinforce trust at the critical moment.
06
Think in systems from day one
Building reorder cards and challenge widgets as reusable components makes the next growth sprints 10x faster.























